Nes Game Genie Codebook By Galoob Free Pdf Download UPDATED

Nes Game Genie Codebook By Galoob Free Pdf Download

Galoob Game Genie SNES and Game Boy Boxes
Galoob

Commencement released in 1991, the Game Genie let players enter special codes that made video games easier or unlocked other functions. Nintendo didn't like information technology, but many gamers loved information technology. Here's what made it special.

Genie in a Bottle

Game Genie is the brand proper noun for a series of video game enhancement devices adult past Codemasters and sold past Galoob in the U.S. The first Game Genie model worked with the viii-bit Nintendo Amusement System and launched in the summer of 1991 for about $50. Game Genie devices for the Super NES, Game Male child, Sega Genesis, and Game Gear followed.

The NES Galoob Game Genie box art.
Galoob

Like a genie of legend, the Game Genie fabricated your wishes come true. To use i, you first plugged a game cartridge into the Game Genie unit and then plugged both devices into your console. Upon powering up, you saw a screen where you lot could enter a series of alphanumeric codes. These codes injected data between the game cartridge and the system, changing how the game worked and effectively reprogramming it on the fly in a minor mode.

Photos of using the NES Game Genie from the Galoob box art.
NES Game Genie instructions from the back of the box. Galoob

Using those codes, you could add amazing new features to games (such as invincibility or the ability to fly), or simply make them easier to play. Each Game Genie model shipped with a booklet full of codes for popular games, and Galoob published updates over time in mag ads and on newspaper fliers that were free to take at retail stores.

Game Genie update codes for Mortal Kombat.
A free newspaper update flier of Game Genie codes, available in stores. Galoob

The Gift That Kept on Giving

Video games were adequately expensive in 1991, with the average NES game retailing for around $30-$l in the U.S., which is almost $60-100 today when adjusted for inflation. Many gamers only bought (or received) a few games a year. If you lot spent that kind of money on a very difficult game, it often felt like a ripoff if yous couldn't play through most of information technology.

At the time, most new games were very difficult (by modern standards), with many borrowing the gameplay philosophy of arcade games designed to extract endless quarters. Players who didn't desire to sink countless time into mastering a game often relied on cheat codes to access later levels that they might not get to see otherwise.

The NES Game Genie Code Entry Screen.

In that surround, Game Genie felt like an unlimited fountain of cheat codes in a box. Using the Game Genie, you could give your in-game character the power to get past tougher parts of a game or simply warp automatically to later on stages. This gave your older games new value, making them fun to play—even if yous had previously completed them without cheating. It was like a gift that kept on giving.

But the Game Genie wasn't seen every bit a souvenir by everyone. Simply like today, at that place was a grouping of players who played competitively for high scores, and some of them looked down upon the Game Genie every bit a adulterous device. Nintendo may have feared as much, as well, since information technology ran contests in Nintendo Power magazine based on actor-submitted high scores.

"I recall there is some truth to [the idea that Nintendo feared] it would de-value the games if you could cheat to the catastrophe easily," says Frank Cifaldi, Founder and Co-Manager of the Video Game History Foundation.

But in-game adulterous wasn't the only controversy surrounding the Game Genie. The product itself felt like a crook to Nintendo, which sought legal remedy in courtroom.

Problem With Nintendo

Galoob originally intended to launch the Game Genie in the summer of 1990, but Nintendo got wind of information technology first and took Galoob to court on copyright infringement charges, challenge that the Game Genie made unauthorized derivative works of its games.

Perhaps more irritating for Nintendo was the fact that the Game Genie was an unlicensed device, unapproved past Nintendo, and Galoob intended to do an end-run effectually Nintendo'southward strict NES licensing scheme.

A line diagram of inserting the Game Genie into the NES from the Game Genie manual.
Inserting a Game Genie into a NES console, from the Game Genie manual. Galoob

Nintendo managed to get a court order to stop Galoob from marketing the Game Genie for well-nigh a year, until a U.Due south. commune courtroom in San Francisco issued a ruling in Galoob'southward favor. (It ruled that in fact, the Game Genie did not create derivative works.) The NES Game Genie finally entered the market in the summer of 1991, and it sold well enough to inspire similar products for other consoles such as the Super NES, Genesis, Game Boy, and Game Gear. The Game Genie never became a licensed device for Nintendo consoles, merely it did gain blessing from Sega for its consoles.

Codes Galore

Some of the best fun you lot could have with a Game Genie dorsum in the solar day was in trying to come up upwardly with your own codes for your games. If you were persistent plenty, you could detect ways to alter your games in baroque and agreeable new ways—such as making Mario "ice skate" everywhere or employ a fire bloom while still staying small in Super Mario Bros.

The Game Genie could produce amusing, novel effects, such as swimming purple racoon mario
The Game Genie could produce novel effects, such as swimming purple racoon Mario. Benj Edwards / Vintagecomputing.com

In the mid-to-tardily 1990s, players began sharing their own homebrew game codes online, and even today you lot tin still discover websites like GameGenie.com that list thousands of Game Genie codes.

Ultimately, Galoob never released Game Genies for consoles past the 16-bit era, just in later years, devices like the Pro Activeness Replay and the GameShark picked upwards where the Game Genie left off, assuasive players with newer consoles to keep squeezing new life out of their existing games.

Today, most games are much easier and more than forgiving than they were back in the Game Genie era, so the demand for cheat codes isn't quite every bit pressing. But the Game Genie paved the way in putting more power into players' easily.

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